Hi everyone! I had some free time during Christmas break, so i decided to play with Unreal Engine 4 newest lighting tools. I was curious how fast i can lit a small space using new tech: Raytracing for fast previewing and GPU Baker for final bake. My target was to achieve some photoreal/archviz render quality in game ready performance (60fp, 4K). I bought some assets from Evermotion and Epic Marketplace + I added some free assets from Quixel and other sources that i bumped into. I used the Evermotion scene as a base, combined it with other props, tweaked some shaders, UV's and finally did the lighting. Had lot of fun with this project, the bake quality is really nice and fast, medium quality took about 5min for this scene. Of course for this final screenshots I made an ultra quality bake, that took a little over 1h. Hope you like the results! :) Bye.